![]() (double twice – includes own Flower double) Holding a complete set of Flowers (a bouquet) (1 = East Wind, 2 = South Wind, 3 = West Wind, 4 = North Wind) ![]() ( 1 = East Wind, 2 = South Wind, 3 = West Wind, 4 = North Wind) Pung or kong of the prevailing Wind (usually East Wind) Once the basic scores have been worked out, each player’s score is doubled for each of the following conditions up to a maximum of 1,000 points. If the Wind pair is both the prevailing Wind and the own Wind, then 4 points are scored.Īnother 2 points are given if the winning tile was drawn from the live wall ( not the kong box).Īlso see questions on Scoring – Basic score The scores for kongs are four times the pung equivalent.Ģ points are scored for a pair of Dragons, for a pair of the prevailing Wind (usually East Wind) or for a pair of the player’s own Wind. Most of the special hands score the limit and some half the limit. The final score can never be more than the limit, which is normally set to 1,000 points. The basic score is then doubled for each doubling condition that can be found to apply to the hand. Some of these doubling conditions only apply to the winner. Points given for going Mah-Jong (and if the last tile comes from the wall). ![]() Otherwise calculating his score is a two stage process, as it is for the other players. If the winner has gone out with a special hand then his score is the score of that special hand, with possibly extra points from any bonus tiles. However, points are also awarded to the other participants and it is possible one of these may end up better off than the so-called winner. ![]() In the following explanation, “ winner” will be used to refer to the player who has called “ Mah-Jong!” and won the session. ![]()
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